Dungeon Pits is a 2D arena-based roguelike action RPG inspired by games like Hades, where players fight through waves of enemies, collect new equipment, and upgrade their abilities during each run.
In this project, I implemented the core combat and gameplay systems. I designed and developed the combat mechanics, including character abilities, enemy behaviors, and weapon systems. Each weapon has its own unique skill set, and both the player and enemies have different combat abilities that shape the overall gameplay experience.
Dungeon Pits has been in development for approximately one year by a small team. The project focuses on fast-paced combat, responsive controls, and replayable roguelike progression systems.